A downloadable game


 Meet Noya,
Noya works as a live-in nanny for the Reuters; a wealthy, and influential family in Germany.
She spends most days caring for the Reuters darling grandson, Esker; and intelligent boy with a bright future.
When disaster strikes while the Reuters are away, can she escape their estate with her life?
Controls 
- AWSD ( movement )-
- E ( Inspect )-
- ENTER ( Continue )-

Development log

Comments

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(+1)

saw the updated version came out and i gave this a second go! and i have a LOT to say lol.

first of all, props for adding a save system! made the game a lot more enjoyable and the puzzles a lot more fun to figure out (though i do have some problems with it that i'll mention in a bit).

i gotta say, for a jam project i'm really impressed by just how BIG this game is. there's a surprisingly massive amount of art, screens, sequences, puzzles and story to chew on; it really sets it apart from other jam games. and it also really puts into perspective how little i actually got through in my first playthrough haha. i REALLY appreciate the ambition, and the dedication & effort put into making everything :D

and having played a much bigger chunk, i feel like i didn't do the presentation nearly enough justice in my first review, because the visuals were really great!! the background art has a simple & neat style to it, and it nails the feel of a huge mansion, a backyard shrouded in darkness, or whatever the scene needs in order to work. and i absolutely loved the sprites; the pixelart is super nice, super well done, and it makes every single character memorable in their own way (i especially love the mermaid you see from time to time, her design is awesome!). and the music, MAN i feel so bad for previously only dedicating one sentence to it. the music was AMAZING and fit every scene so well!! it's so unique and unlike anything i've heard before. i kinda wish there was a separate section in the game just to listen to the soundtrack, it's SO good.

(SPOILERS)

the puzzles were fun to figure out! though i found the part where you assemble the key a bit odd in places. i liked how you first see an item in one room and think "oh that's cool! just a neat little background thing". then you talk to a character that needs help and you're like "OH i remember that thing i found! i could give it to them!!" every time that happened it was so satisfying haha. but a few bugs i found kinda hindered the experience; like when you bring the bottle to the game room and talk to the guy there's no dialogue that thanks you for it, the key part just appears in your inventory (or maybe the dialogue is there and i didn't see it because it overlapped with another one, which happens sometimes across the game). or the fact that when i got the three pieces and went back to the main door, it still told me that i needed to get the key parts, and so i couldn't enter it until i got the bottle in the bar again, which had reappeared for some reason. but the key pieces collecting part was good overall! i liked going through each room, talking to everyone and learning about the sea creatures' story, looking at the rooms' items and learning about the lives of the mansion's owners... it was fun!

speaking of the story, it's super interesting but i think i'm dumb cause i got extremely lost lmao. the flashbacks were really cool and made me intrigued, but most of the time i had very little idea of what the characters were talking about, or sometimes who the character even was and why were they important. i'd like to say i overall got the gist of everything but i honestly didn't. i think having a character like the mermaid explain to the protagonist, even in very broad strokes, what's happening and why there are so many sea creatures in the mansion would've worked a long way to make the plot less confusing.

i'd like to mention a couple of bugs i found. there's a few places where the main character gets stuck and there's no way to get out, like the space between the closet and the guy who asks you for the card, where you can't even move. or, when you get captured by a creature and get taken to a blue part of the mansion, you can get out and go into a nearby room (the one with a painting), and there's no way to leave it. the load function helped me in the first case, but when i couldn't leave the room and i loaded, it took me all the way back to the start of the key pieces collecting part. i think there should've been another save point right when you get captured. and related to the load thing, in the backyard part where you can get hurt by the darkness, if you die and load it takes you to a game over screen over and over again (this gets solved by closing and restarting the game though, so it's not a big deal).

finally, the last part of the game i got to was a gray hallway with metal doors, where eventually the screen goes dark and i couldn't do anything. i understand the game's still in development but i would've liked a message that said it was the end of the game for now. that is, if i'm assuming correctly and that was the end of what you guys made, maybe i'm just making that up lol.

i know i've been very critical but i legit think most of this game's issues are just bugs and glitches, not design choices. there's a ton of things to love here; the visuals, the music, the story... and there's also a lot of little details that make it clear there was thought and care put into everything (like the fact that when you leave a conversation halfway through and come back to it, it continues from where you left it! i loved that!). there's a clearly enormous amount of passion put into this game, and i think if it keeps being worked on, it will end up being a fantastic gem that shouldn't be ignored!! :>

(1 edit) (+1)

hey, an rpg maker horror game jam title that wasn't made with rpg maker! that's legitimately the first time i've seen that haha.

i really like the style of everything; the characters sprites look really good and can pull off both simplicity and details very well, the backgrounds and face portraits look very nice, and using a different engine definitely gives the controls and ui a unique feel! the music was really good too, and the story is very intriguing, making you wonder if what you see is even happening and showing cool out of context flashbacks to keep a sense of mystery that works pretty well.

sadly, i couldn't bring myself to finish the story. the lack of an intuitive save system REALLY made every puzzle a lot more tedious. and the puzzles weren't bad at all! i like how the tables part forces you to pay attention, for example. and even if some puzzles were based on luck, it'd be a lot more tolerable if you could have an easily accessible respawn point (i guess the golden music boxes kinda do that job? but it's not enough in my opinion, since you still have to start the entire game over).

i obviously don't like rating games if i don't finish them, but i really think having a save system is really important in this kind of game. if there's actually a way to save and i didn't find it, or if it's added in a new version, i'd definitely give this another try!

(+1)

Ty for your feedback! I will definitely have to add a save system in my next update which will be 7/14. Initially I had planned this game to be browser based, but the file size was too big, so last minute I had to make it downloadable. 

Also I'm glad you liked the music! Each theme is based on a Danish instrument, except the Mandolin theme which is based on a German Mandolin ( I'm sure you can guess why lol ).  I will definitely work on the save system since that is a major pain point.

Ty again for playing my game! It makes me really happy to know someone enjoyed it! 🤗🤗🤗

oh i didn't know that about the music, that's so cool!

i'll be sure to check out the update when it's out! :D